“May. I. Have. A. Cigar?” the Terminator asked, in its monotone,
computerized voice. As I took a puff of my Punch Grand Cru II, and sipped
down the last of my snifter of ten-year-old Oban, I was taken aback. It
wasn’t that the toy robot was talking to me; it was that I was sitting
in the famed Grand Havana Room in New York City, and the words from the
robot’s mouth were coming from someone’s keystrokes on the West Coast.
I won’t pretend that I’m old enough to remember the days before
toys started getting technological. Lincoln Logs, Tinkertoys, and Mr. Potato
Head were viewed as clinging remnants of a bygone era even when I was growing
up, and G.I. Joe had already evolved from one big, manly 12-inch doll with
real hair to a squadron of four-inch action figures with plastic hair and
tiny high-tech weapons. But I do remember when toy technology didn’t extend
much beyond the capabilities of my toy walkie-talkies (still more reliable
than my last cell phone, and probably not as great a brain cancer threat)
and my sister’s E-Z Bake oven, or as I like to remember it, Ol’ Smokey.
Then came the age of video games, and the rein of Atari. And Atari begat
Nintendo, Sega and Playstation. This is when toys started to leave me behind.
By the time I’d mastered Pac-Man and Frogger, the Super Mario Bros. had
landed a feature film. Then the internet came along, and changed the way
that we view just about everything - work and play - and it was only a
matter of time before someone fashioned a toy that took advantage of the
emerging global village... and ensure that I was even more out-of-the-loop.
The time, apparently, was one night here at the Grand Havana
Room, when Stan Winston, the special effects expert behind such films as
Aliens, Jurassic Park, Predator, and - most significantly, in this
case - The Terminator, sat down with his old friend, Brain Shuster,
for cocktails and cigars. Shuster, in addition to being part-owner of the
club, is the president of United Internet Technologies, and pioneered the
creation of a platform called I-C-IT (Intelligent Control Interactive Technology),
which enables electronic devices to “speak” to each other. Stan was looking
for a new project; Brian was itching to use his new system in toys.
“Kids are early adopters of new technology,” Shuster reasons.
“Parents like their kids to use technology, especially if it has that ‘edu-tainment’
value. Making a long story short, over a couple of cigars and bottles of
really good wine, I convinced Stan that there was a market for this, and
we formed a partnership.” And fortunately, there was a character in Stan’s
movie repertoire that was ideal to serve as the prototype.
“We decided to use the Terminator because it’s the most well-recognized
of Stan’s characters, “ Shuster says, “and it gave us a chance to really
enter this industry swinging a baseball bat. It’s hard to look at it without
that ‘Wow’ factor. It either intimidates or fascinates you, and I think
for most people, it’s a combination of both.”
True enough, especially when I finally got the chance to get
a look at its capabilities (actually, play with the thing) firsthand. The
I-C-IT chip inside the T2’s head enables you to send instant messages to
anyone, anywhere, in real time, as long as they’re hooked up to the system,
which the T2 will then chillingly deliver in its own mechanical voice.
The Terminator’s glowing red eyes aren’t just for show, either: there’s
a video camera feature that lets you spy on the person on the other end
of your chat (George Orwell is surely spinning in his grave). The
T2 can also interact with other media - CD’s DVD’s, VHS tapes, and MP3
files, meaning if you ever wanted to know what the Terminator sounded like
singing, say, “Mr. Roboto” just pop the CD into your computer’s drive and
press play. For video gamers, the T2 can plug into the game console and
actually play the game along with them. The coolest thing is that the toy
actually can get smarter. The I-C-IT technology ensures that new features
and functions are downloaded over the Web regularly, which users can use
to constantly update their toy.
According to Shuster, the hopes are for more licensed characters
to join the fun. The Terminator appeals to teenage boys, but girls could
be enticed by an interactive Barbie, or younger kids by (shudder) Barney
the Dinosaur. So, I asked Shuster, does this mean that the non-tech toys
of my youth are totally obsolete? “Kids are getting more sophisticated,”
he replied frankly. “I believe that you’ll see the marriage of technology
and toys increase over the next few years.” And in case any critics fear
that this great new system is being wasted on playthings, Shuster informed
me that the I-C-IT is also currently revolutionizing the field of at-home
medical care, with sophisticated, blood-pressure triggered hypertension
monitoring devices among the first of many life-saving inventions. It’s
also enabling appliances to speak to each other; your refrigerator, for
example, will be able to send a message to your palm pilot that you’re
out of milk. The sky truly seems the limit.
As I left the club, I was quite impressed - and just a little
worried. Wasn’t it all this super-intelligent technology that started all
the bad stuff in The Terminator? Good thing the robot seems to like
cigars...